@startuml
sprite $power_settings_new [48x48/16] {
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!define MATERIAL_POWER_SETTINGS_NEW(_alias) ENTITY(rectangle,black,power_settings_new,_alias,MATERIAL POWER_SETTINGS_NEW)
!define MATERIAL_POWER_SETTINGS_NEW(_alias, _label) ENTITY(rectangle,black,power_settings_new,_label, _alias,MATERIAL POWER_SETTINGS_NEW)
!define MATERIAL_POWER_SETTINGS_NEW(_alias, _label, _shape) ENTITY(_shape,black,power_settings_new,_label, _alias,MATERIAL POWER_SETTINGS_NEW)
!define MATERIAL_POWER_SETTINGS_NEW(_alias, _label, _shape, _color) ENTITY(_shape,_color,power_settings_new,_label, _alias,MATERIAL POWER_SETTINGS_NEW)
skinparam folderBackgroundColor<<MATERIAL POWER_SETTINGS_NEW>> White
@enduml